﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Nirvana
{
    public enum LogActType
    {
        PrefabReferenceCount,
        AssetBundleReferenceCount,
        LoadAsset,
        LoadIndependAssetBundle,
        LoadDependAssetBundel,
        UnloadAssetBundle,
        LoadAssetBundleFromCache,
        LoadAssetBundleComplete,
        AsyncLoadPrefab,
        AsyncLoadPrefabComplete
    }
}
